

General information
The game is available for worldwide shipping, as detailed in the “Buy the game” tab. Send me a message at olympus.races@gmail.com and I’ll let you know about your options.
Alternatively, you can pick it up in Brussels, Belgium for no extra costs.
Cărtureşti, the Romanian bookstore and arts shop, currently has the game in stock in its multiple locations across the country. Visit your local Cărtureşti shop to pick it up or order it online from their website: carturesti.ro
You can download the rulebook here: RULEBOOK
Unfortunately, not at this time.
Gameplay
No.
You may only use your action to discard a Pantheon card from your hand. This can be helpful when you wish to free some space in your hand to draw more Pantheon cards (e.g. by landing on a Pantheon space or as a Bestiary card bonus effect).
Alternative rule : Discarding a Pantheon card is no longer considered an action. This means that you may first discard, then play a Pantheon card during your ACTION phase.
Take an extra turn grants you an additional, complete turn after your current one. You must first complete your current turn (finish your DRAW phase), then you immediately begin a new turn (ACTION – MOVEMENT and DRAW phases).
Think of this effect as the equivalent of All other players skip one turn.
Having the last Territory on the gameboard does seem to offer a slight advantage. With their Territory immunity and Temple card, that player is given more opportunity to dash unhindered on the last stretch and quickly reach Mount Olympus.
This in no way guarantees a victory, but players should be aware of this advantage to properly prepare for it: anticipating that player’s strategy, saving their Pantheon cards to hinder and counter them, creating temporary alliances with other players etc. In a regular game, awareness and proper preparation should be enough to give all players an equal opportunity of victory.
Extra mitigation : Adding a neutral Territory to the gameboard, and placing it as the last Territory before Mount Olympus effectively nullifies any player’s advantage. Note, however, that this will also make the game longer.
Alternative rule : The last player to choose their God or Goddess also gets to place their Territory last on the gameboard. Therefore, the Territory advantage is balanced by a slight disadvantage at the beginning of the game, as that player will have a limited choice of Gods to play with.
Yes. If your pawn is the first to land on Mount Olympus regardless of the circumstances, you win the game.
For example, if another player uses a card to move you to Mount Olympus, you win even if you did not play the card yourself. You may similarly benefit from card or gameboard effects, such as Demeter’s Epimelid Charm Space, or using Aura to move forward during another player’s turn.
You may play any of your Temple cards during your ACTION phase, regardless of your current position on the gameboard.
Note : The effect of your Territory Temple card is linked to how many other players are on your Territory at the moment that you are playing it. Keep an eye on your opponents during the game and use it at the right time to benefit from its full power. Theoretically, you may also play it when there are no other players on your Territory, rendering it essentially useless.
No.
Zap cards may only be played instantly, as soon as another player uses one of their Pantheon cards. You may therefore instantly Zap a Muse card as soon as that player tries to add it to a Temple. This includes Terpsichore, as her Zap-blocking effect is activated only if she has been successfully added to that player’s Temple.
However, Muse cards already installed in a player’s Temple may not be Zapped on any subsequent turn. These cards may only be discarded by playing another Muse card in that Temple, or by using specific Pantheon cards which allow the player to do so.
Specific Pantheon card effects
Movement is always considered in relation to Mount Olympus. Players move forwards towards this space, and backwards away from it.
However, Dionysus essentially inverts a player’s sense of direction for one turn. This means that playing a card which would normally move a player backwards will move them forwards instead.
Yes.
Hecate subtracts 3 points from the value of a player’s Bestiary card. The final value may end up zero, in which case the player “jumps in place”, or below zero, in which case they must move backwards that respective number of spaces.
For instance, if a player uses a Bestiary card with a value of 2, they must move 1 space backwards (2-3=-1).
Demeter is the only character whose powers do not harm other players in any way. The Epimelides usually channel the energy of all other players to push her forward.
When you use Momos you take away her immunity, so if she lands on a Charm space she activates it and the effect is reversed: all other players may instantly move forward 0-4 spaces.
There are two ways that a player may remove a Muse card:
a) They may place another Muse card in that player’s Temple. In this case, both Muse cards from that Temple are discarded, and are replaced by the Muse card of the player taking the action.
b) They may use a Pantheon card to remove or discard a Muse card from that player’s Temple. In this case, the player taking the action may choose which of the two Muse cards they want to affect.
Thundershield only protects the player who uses it.
Therefore, if a player uses a Pantheon card which targets multiple players (e.g. Eris), Thundershield only reflects that card’s effect from the player using it back to the player taking the action. All other players are still affected by the Pantheon card.
Glossary
Any player vs. Any other player
Any player : The card may be used on any player, including yourself.
Any other player : The card may only be used on other players, but not on yourself.
All players / every player : The card affects all players, including yourself.
All other players / every other player : The card affects all other players, but not yourself.
Choose vs. Randomly choose
Choose : Look at the respective cards, then make your choice.
Randomly choose : Select “blindly”, without looking at the cards.
Specific Territory effects
You are once again Attacked by the Birds of War.
There is no limit to the number of Attacks that can be chained this way.
No.
The gameboard path is effectively discontinued at the level of the Vortex Entrance and Exit Arrows, and the Vortex itself forms a continuous, closed loop. Both Arrows are one-way only.
Therefore, if a player that has left the Vortex should be sent a certain number of spaces backwards, they cannot move further back than the space at the end of the Vortex Exit Arrow.
The gameboard path is effectively discontinued at the level of the Vortex Entrance and Exit Arrows, and the Vortex itself forms a continuous, closed loop.
The Vortex has 13 spaces. The relative position within the Vortex is considered in relation to the Vortex Exit Arrow space, in a clockwise direction: the player closest to this space is the player in the lead.
For certain card effects which involve players located a certain distance away from each other, the three parts of Poseidon’s Territory are considered as distinct paths. For example, a player within the Vortex may not use Eros to bring a player from outside the Vortex on their space, and vice versa. Likewise, they may not use Euphrosyne to jump next to that player, or Artemis’ Get back here! to switch places with them.
Specific Twist of Fate card effects
While the players have moved around the play area, the Gods themselves stay in place. The natural order of the Gods, not the players, should be followed.
The next turn is therefore taken by the player whose God is on the left of the one which revealed the Twist of Fate card on their turn. However, if the latter was supposed to take an extra turn before the Twist of Fate was revealed, that effect still applies.
Twist of Fate cards with effects lasting until the end of the game (e.g. Aether) must remain face up on the table.
Twist of Fate cards with a one-time effect (e.g. Atropos) may either be shuffled back into the deck, or permanently removed from the game to avoid that they appear again.
Specific Bestiary card effects
In this case, the card on top of the Bestiary discard pile sends you one level lower, so you play the card immediately under it.